#pragma once //ÈÎÎñ¼ì²âÆ÷ #include #include "L2DataCapture.h" //ÈÎÎñÉú´æÊ±¼ä //¿Í»§¶Ë»·¾³×´Ì¬ struct ClientEnvState { //l2ÆÁÄ» bool ths_l2_win; //¸±ÆÁ1 bool ths_fp_1; //¸±ÆÁ2 bool ths_fp_2; //½»Ò׳ɹ¦½çÃæ bool ths_trade_success; int l2_channel_valid_count; int l2_channel_invalid_count; //½ñÈÕÕÇÍ£ bool limitUp; //½»Ò׳ɹ¦ bool tradeSuccess; }; struct ClientTaskLiveTime { clock_t l2[THS_FRAME_COUNT]; clock_t tradeSuccess; clock_t limitUp; }; class TaskChecker { public: static ClientTaskLiveTime clientLiveTime; };