package com.demo.lib.common.drawable; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.Rect; import android.graphics.Shader; import android.graphics.drawable.Drawable; /** * Created With Android Studio User @47 Date 2014-07-28 Time 0:32 */ public class CircleDrawable extends Drawable { public static final String TAG = "CircleDrawable"; protected final Paint paint; protected final int margin; protected final BitmapShader bitmapShader; protected float radius; protected Bitmap oBitmap;// 原图 public CircleDrawable(Bitmap bitmap) { this(bitmap, 0); } public CircleDrawable(Bitmap bitmap, int margin) { this.margin = margin; this.oBitmap = bitmap; bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); paint = new Paint(); paint.setAntiAlias(true); paint.setShader(bitmapShader); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); computeBitmapShaderSize(); computeRadius(); } @Override public void draw(Canvas canvas) { Rect bounds = getBounds();// 画一个圆圈 canvas.drawCircle(bounds.width() / 2F, bounds.height() / 2F, radius, paint); } @Override public int getOpacity() { return PixelFormat.TRANSLUCENT; } @Override public void setAlpha(int alpha) { paint.setAlpha(alpha); } @Override public void setColorFilter(ColorFilter cf) { paint.setColorFilter(cf); } /** * 计算Bitmap shader 大小 */ public void computeBitmapShaderSize() { Rect bounds = getBounds(); if (bounds == null) return; // 选择缩放比较多的缩放,这样图片就不会有图片拉伸失衡 Matrix matrix = new Matrix(); float scaleX = bounds.width() / (float) oBitmap.getWidth(); float scaleY = bounds.height() / (float) oBitmap.getHeight(); float scale = scaleX > scaleY ? scaleX : scaleY; matrix.postScale(scale, scale); bitmapShader.setLocalMatrix(matrix); } /** * 计算半径的大小 */ public void computeRadius() { Rect bounds = getBounds(); radius = bounds.width() < bounds.height() ? bounds.width() / 2F - margin : bounds.height() / 2F - margin; } }