// Copyright © 2019 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System.IO;
namespace CefSharp
{
///
/// Interface that should be implemented by the CefURLRequest client.
/// The methods of this class will be called on the same thread that created the request unless otherwise documented.
///
public interface IUrlRequestClient
{
///
/// Called on the CEF IO thread when the browser needs credentials from the user.
/// This method will only be called for requests initiated from the browser process.
///
/// indicates whether the host is a proxy server.
/// the hostname.
/// the port number.
/// realm
/// scheme
/// is a callback for authentication information
///
/// Return true to continue the request and call when the authentication information is available.
/// If the request has an associated browser/frame then returning false will result in a call to
/// on the associated with that browser, if any.
/// Otherwise, returning false will cancel the request immediately.
///
bool GetAuthCredentials(bool isProxy, string host, int port, string realm, string scheme, IAuthCallback callback);
///
/// Called when some part of the response is read. This method will not be called if the flag is set on the request.
///
/// request
/// A stream containing the bytes received since the last call. Cannot be used outside the scope of this method.
void OnDownloadData(IUrlRequest request, Stream data);
///
/// Notifies the client of download progress.
///
/// request
/// denotes the number of bytes received up to the call
/// is the expected total size of the response (or -1 if not determined).
void OnDownloadProgress(IUrlRequest request, long current, long total);
///
/// Notifies the client that the request has completed.
/// Use the property to determine if the
/// request was successful or not.
///
/// request
void OnRequestComplete(IUrlRequest request);
///
/// Notifies the client of upload progress.
/// This method will only be called if the UR_FLAG_REPORT_UPLOAD_PROGRESS flag is set on the request.
///
/// request
/// denotes the number of bytes sent so far.
/// is the total size of uploading data (or -1 if chunked upload is enabled).
void OnUploadProgress(IUrlRequest request, long current, long total);
}
}