// Copyright 2014 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_UTIL_MISC_SCOPED_FORBID_RETURN_H_
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#define CRASHPAD_UTIL_MISC_SCOPED_FORBID_RETURN_H_
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#include "base/macros.h"
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namespace crashpad {
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//! \brief Asserts that a scope must not be exited while unsafe.
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//!
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//! An object of this class has two states: armed and disarmed. A disarmed
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//! object is a harmless no-op. An armed object will abort execution upon
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//! destruction. Newly-constructed objects are armed by default.
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//!
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//! These objects may be used to assert that a scope not be exited while it is
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//! unsafe to do so. If it ever becomes safe to leave such a scope, an object
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//! can be disarmed.
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class ScopedForbidReturn {
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public:
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ScopedForbidReturn() : armed_(true) {}
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~ScopedForbidReturn();
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//! \brief Arms the object so that it will abort execution when destroyed.
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//!
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//! The most recent call to Arm() or Disarm() sets the state of the object.
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void Arm() { armed_ = true; }
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//! \brief Arms the object so that it will abort execution when destroyed.
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//!
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//! The most recent call to Arm() or Disarm() sets the state of the object.
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void Disarm() { armed_ = false; }
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private:
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bool armed_;
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DISALLOW_COPY_AND_ASSIGN(ScopedForbidReturn);
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};
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} // namespace crashpad
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#endif // CRASHPAD_UTIL_MISC_SCOPED_FORBID_RETURN_H_
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