#import "GPUImageView.h"
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#import <OpenGLES/EAGLDrawable.h>
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#import <QuartzCore/QuartzCore.h>
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#import "GPUImageContext.h"
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#import "GPUImageFilter.h"
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#import <AVFoundation/AVFoundation.h>
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#pragma mark -
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#pragma mark Private methods and instance variables
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@interface GPUImageView ()
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{
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GPUImageFramebuffer *inputFramebufferForDisplay;
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GLuint displayRenderbuffer, displayFramebuffer;
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GLProgram *displayProgram;
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GLint displayPositionAttribute, displayTextureCoordinateAttribute;
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GLint displayInputTextureUniform;
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CGSize inputImageSize;
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GLfloat imageVertices[8];
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GLfloat backgroundColorRed, backgroundColorGreen, backgroundColorBlue, backgroundColorAlpha;
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CGSize boundsSizeAtFrameBufferEpoch;
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}
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@property (assign, nonatomic) NSUInteger aspectRatio;
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// Initialization and teardown
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- (void)commonInit;
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// Managing the display FBOs
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- (void)createDisplayFramebuffer;
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- (void)destroyDisplayFramebuffer;
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// Handling fill mode
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- (void)recalculateViewGeometry;
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@end
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@implementation GPUImageView
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@synthesize aspectRatio;
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@synthesize sizeInPixels = _sizeInPixels;
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@synthesize fillMode = _fillMode;
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@synthesize enabled;
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#pragma mark -
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#pragma mark Initialization and teardown
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+ (Class)layerClass
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{
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return [CAEAGLLayer class];
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}
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- (id)initWithFrame:(CGRect)frame
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{
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if (!(self = [super initWithFrame:frame]))
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{
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return nil;
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}
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[self commonInit];
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return self;
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}
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-(id)initWithCoder:(NSCoder *)coder
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{
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if (!(self = [super initWithCoder:coder]))
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{
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return nil;
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}
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[self commonInit];
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return self;
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}
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- (void)commonInit;
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{
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// Set scaling to account for Retina display
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if ([self respondsToSelector:@selector(setContentScaleFactor:)])
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{
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self.contentScaleFactor = [[UIScreen mainScreen] scale];
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}
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inputRotation = kGPUImageNoRotation;
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self.opaque = YES;
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self.hidden = NO;
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CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
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eaglLayer.opaque = YES;
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eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
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self.enabled = YES;
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext useImageProcessingContext];
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displayProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:kGPUImagePassthroughFragmentShaderString];
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if (!displayProgram.initialized)
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{
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[displayProgram addAttribute:@"position"];
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[displayProgram addAttribute:@"inputTextureCoordinate"];
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if (![displayProgram link])
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{
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NSString *progLog = [displayProgram programLog];
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NSLog(@"Program link log: %@", progLog);
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NSString *fragLog = [displayProgram fragmentShaderLog];
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NSLog(@"Fragment shader compile log: %@", fragLog);
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NSString *vertLog = [displayProgram vertexShaderLog];
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NSLog(@"Vertex shader compile log: %@", vertLog);
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displayProgram = nil;
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NSAssert(NO, @"Filter shader link failed");
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}
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}
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displayPositionAttribute = [displayProgram attributeIndex:@"position"];
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displayTextureCoordinateAttribute = [displayProgram attributeIndex:@"inputTextureCoordinate"];
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displayInputTextureUniform = [displayProgram uniformIndex:@"inputImageTexture"]; // This does assume a name of "inputTexture" for the fragment shader
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[GPUImageContext setActiveShaderProgram:displayProgram];
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glEnableVertexAttribArray(displayPositionAttribute);
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glEnableVertexAttribArray(displayTextureCoordinateAttribute);
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[self setBackgroundColorRed:0.0 green:0.0 blue:0.0 alpha:1.0];
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_fillMode = kGPUImageFillModePreserveAspectRatio;
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[self createDisplayFramebuffer];
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});
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}
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- (void)layoutSubviews {
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[super layoutSubviews];
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// The frame buffer needs to be trashed and re-created when the view size changes.
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if (!CGSizeEqualToSize(self.bounds.size, boundsSizeAtFrameBufferEpoch) &&
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!CGSizeEqualToSize(self.bounds.size, CGSizeZero)) {
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runSynchronouslyOnVideoProcessingQueue(^{
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[self destroyDisplayFramebuffer];
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[self createDisplayFramebuffer];
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[self recalculateViewGeometry];
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});
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}
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}
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- (void)dealloc
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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[self destroyDisplayFramebuffer];
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});
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}
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#pragma mark -
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#pragma mark Managing the display FBOs
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- (void)createDisplayFramebuffer;
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{
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[GPUImageContext useImageProcessingContext];
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glGenFramebuffers(1, &displayFramebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, displayFramebuffer);
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glGenRenderbuffers(1, &displayRenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, displayRenderbuffer);
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[[[GPUImageContext sharedImageProcessingContext] context] renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)self.layer];
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GLint backingWidth, backingHeight;
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
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if ( (backingWidth == 0) || (backingHeight == 0) )
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{
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[self destroyDisplayFramebuffer];
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return;
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}
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_sizeInPixels.width = (CGFloat)backingWidth;
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_sizeInPixels.height = (CGFloat)backingHeight;
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// NSLog(@"Backing width: %d, height: %d", backingWidth, backingHeight);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, displayRenderbuffer);
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GLuint framebufferCreationStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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NSAssert(framebufferCreationStatus == GL_FRAMEBUFFER_COMPLETE, @"Failure with display framebuffer generation for display of size: %f, %f", self.bounds.size.width, self.bounds.size.height);
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boundsSizeAtFrameBufferEpoch = self.bounds.size;
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}
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- (void)destroyDisplayFramebuffer;
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{
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[GPUImageContext useImageProcessingContext];
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if (displayFramebuffer)
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{
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glDeleteFramebuffers(1, &displayFramebuffer);
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displayFramebuffer = 0;
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}
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if (displayRenderbuffer)
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{
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glDeleteRenderbuffers(1, &displayRenderbuffer);
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displayRenderbuffer = 0;
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}
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}
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- (void)setDisplayFramebuffer;
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{
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if (!displayFramebuffer)
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{
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[self createDisplayFramebuffer];
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}
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glBindFramebuffer(GL_FRAMEBUFFER, displayFramebuffer);
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glViewport(0, 0, (GLint)_sizeInPixels.width, (GLint)_sizeInPixels.height);
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}
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- (void)presentFramebuffer;
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{
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glBindRenderbuffer(GL_RENDERBUFFER, displayRenderbuffer);
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[[GPUImageContext sharedImageProcessingContext] presentBufferForDisplay];
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}
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#pragma mark -
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#pragma mark Handling fill mode
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- (void)recalculateViewGeometry;
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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CGFloat heightScaling, widthScaling;
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CGSize currentViewSize = self.bounds.size;
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// CGFloat imageAspectRatio = inputImageSize.width / inputImageSize.height;
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// CGFloat viewAspectRatio = currentViewSize.width / currentViewSize.height;
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CGRect insetRect = AVMakeRectWithAspectRatioInsideRect(inputImageSize, self.bounds);
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switch(_fillMode)
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{
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case kGPUImageFillModeStretch:
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{
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widthScaling = 1.0;
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heightScaling = 1.0;
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}; break;
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case kGPUImageFillModePreserveAspectRatio:
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{
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widthScaling = insetRect.size.width / currentViewSize.width;
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heightScaling = insetRect.size.height / currentViewSize.height;
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}; break;
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case kGPUImageFillModePreserveAspectRatioAndFill:
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{
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// CGFloat widthHolder = insetRect.size.width / currentViewSize.width;
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widthScaling = currentViewSize.height / insetRect.size.height;
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heightScaling = currentViewSize.width / insetRect.size.width;
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}; break;
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}
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imageVertices[0] = -widthScaling;
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imageVertices[1] = -heightScaling;
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imageVertices[2] = widthScaling;
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imageVertices[3] = -heightScaling;
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imageVertices[4] = -widthScaling;
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imageVertices[5] = heightScaling;
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imageVertices[6] = widthScaling;
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imageVertices[7] = heightScaling;
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});
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// static const GLfloat imageVertices[] = {
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// -1.0f, -1.0f,
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// 1.0f, -1.0f,
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// -1.0f, 1.0f,
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// 1.0f, 1.0f,
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// };
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}
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- (void)setBackgroundColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent alpha:(GLfloat)alphaComponent;
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{
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backgroundColorRed = redComponent;
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backgroundColorGreen = greenComponent;
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backgroundColorBlue = blueComponent;
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backgroundColorAlpha = alphaComponent;
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}
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+ (const GLfloat *)textureCoordinatesForRotation:(GPUImageRotationMode)rotationMode;
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{
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// static const GLfloat noRotationTextureCoordinates[] = {
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// 0.0f, 0.0f,
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// 1.0f, 0.0f,
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// 0.0f, 1.0f,
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// 1.0f, 1.0f,
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// };
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static const GLfloat noRotationTextureCoordinates[] = {
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0.0f, 1.0f,
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1.0f, 1.0f,
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0.0f, 0.0f,
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1.0f, 0.0f,
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};
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static const GLfloat rotateRightTextureCoordinates[] = {
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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};
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static const GLfloat rotateLeftTextureCoordinates[] = {
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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};
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static const GLfloat verticalFlipTextureCoordinates[] = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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};
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static const GLfloat horizontalFlipTextureCoordinates[] = {
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1.0f, 1.0f,
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0.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 0.0f,
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};
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static const GLfloat rotateRightVerticalFlipTextureCoordinates[] = {
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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};
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static const GLfloat rotateRightHorizontalFlipTextureCoordinates[] = {
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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};
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static const GLfloat rotate180TextureCoordinates[] = {
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1.0f, 0.0f,
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0.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 1.0f,
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};
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switch(rotationMode)
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{
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case kGPUImageNoRotation: return noRotationTextureCoordinates;
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case kGPUImageRotateLeft: return rotateLeftTextureCoordinates;
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case kGPUImageRotateRight: return rotateRightTextureCoordinates;
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case kGPUImageFlipVertical: return verticalFlipTextureCoordinates;
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case kGPUImageFlipHorizonal: return horizontalFlipTextureCoordinates;
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case kGPUImageRotateRightFlipVertical: return rotateRightVerticalFlipTextureCoordinates;
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case kGPUImageRotateRightFlipHorizontal: return rotateRightHorizontalFlipTextureCoordinates;
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case kGPUImageRotate180: return rotate180TextureCoordinates;
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}
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}
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#pragma mark -
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#pragma mark GPUInput protocol
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- (void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger)textureIndex;
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext setActiveShaderProgram:displayProgram];
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[self setDisplayFramebuffer];
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glClearColor(backgroundColorRed, backgroundColorGreen, backgroundColorBlue, backgroundColorAlpha);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_2D, [inputFramebufferForDisplay texture]);
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glUniform1i(displayInputTextureUniform, 4);
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glVertexAttribPointer(displayPositionAttribute, 2, GL_FLOAT, 0, 0, imageVertices);
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glVertexAttribPointer(displayTextureCoordinateAttribute, 2, GL_FLOAT, 0, 0, [GPUImageView textureCoordinatesForRotation:inputRotation]);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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[self presentFramebuffer];
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[inputFramebufferForDisplay unlock];
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inputFramebufferForDisplay = nil;
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});
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}
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- (NSInteger)nextAvailableTextureIndex;
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{
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return 0;
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}
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- (void)setInputFramebuffer:(GPUImageFramebuffer *)newInputFramebuffer atIndex:(NSInteger)textureIndex;
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{
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inputFramebufferForDisplay = newInputFramebuffer;
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[inputFramebufferForDisplay lock];
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}
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- (void)setInputRotation:(GPUImageRotationMode)newInputRotation atIndex:(NSInteger)textureIndex;
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{
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inputRotation = newInputRotation;
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}
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- (void)setInputSize:(CGSize)newSize atIndex:(NSInteger)textureIndex;
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{
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runSynchronouslyOnVideoProcessingQueue(^{
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CGSize rotatedSize = newSize;
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if (GPUImageRotationSwapsWidthAndHeight(inputRotation))
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{
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rotatedSize.width = newSize.height;
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rotatedSize.height = newSize.width;
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}
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if (!CGSizeEqualToSize(inputImageSize, rotatedSize))
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{
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inputImageSize = rotatedSize;
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[self recalculateViewGeometry];
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}
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});
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}
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- (CGSize)maximumOutputSize;
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{
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if ([self respondsToSelector:@selector(setContentScaleFactor:)])
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{
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CGSize pointSize = self.bounds.size;
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return CGSizeMake(self.contentScaleFactor * pointSize.width, self.contentScaleFactor * pointSize.height);
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}
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else
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{
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return self.bounds.size;
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}
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}
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- (void)endProcessing
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{
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}
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- (BOOL)shouldIgnoreUpdatesToThisTarget;
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{
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return NO;
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}
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- (BOOL)wantsMonochromeInput;
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{
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return NO;
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}
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- (void)setCurrentlyReceivingMonochromeInput:(BOOL)newValue;
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{
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}
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#pragma mark -
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#pragma mark Accessors
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- (CGSize)sizeInPixels;
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{
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if (CGSizeEqualToSize(_sizeInPixels, CGSizeZero))
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{
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return [self maximumOutputSize];
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}
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else
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{
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return _sizeInPixels;
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}
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}
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- (void)setFillMode:(GPUImageFillModeType)newValue;
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{
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_fillMode = newValue;
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[self recalculateViewGeometry];
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}
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@end
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