//
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// GPUImagePicture+TextureSubimage.m
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// GPUImage
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//
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// Created by Jack Wu on 2014-05-28.
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// Copyright (c) 2014 Brad Larson. All rights reserved.
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//
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#import "GPUImagePicture+TextureSubimage.h"
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@implementation GPUImagePicture (TextureSubimage)
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- (void)replaceTextureWithSubimage:(UIImage*)subimage {
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return [self replaceTextureWithSubCGImage:[subimage CGImage]];
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}
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- (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource {
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CGRect rect = (CGRect) {.origin = CGPointZero, .size = (CGSize){.width = CGImageGetWidth(subimageSource), .height = CGImageGetHeight(subimageSource)}};
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return [self replaceTextureWithSubCGImage:subimageSource inRect:rect];
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}
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- (void)replaceTextureWithSubimage:(UIImage*)subimage inRect:(CGRect)subRect {
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return [self replaceTextureWithSubCGImage:[subimage CGImage] inRect:subRect];
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}
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- (void)replaceTextureWithSubCGImage:(CGImageRef)subimageSource inRect:(CGRect)subRect {
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NSAssert(outputFramebuffer, @"Picture must be initialized first before replacing subtexture");
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NSAssert(self.framebufferForOutput.textureOptions.internalFormat == GL_RGBA, @"For replacing subtexture the internal texture format must be GL_RGBA.");
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CGRect subimageRect = (CGRect){.origin = CGPointZero, .size = (CGSize){.width = CGImageGetWidth(subimageSource), .height = CGImageGetHeight(subimageSource)}};
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NSAssert(!CGRectIsEmpty(subimageRect), @"Passed sub image must not be empty - it should be at least 1px tall and wide");
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NSAssert(!CGRectIsEmpty(subRect), @"Passed sub rect must not be empty");
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NSAssert(CGSizeEqualToSize(subimageRect.size, subRect.size), @"Subimage size must match the size of sub rect");
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// We don't have to worry about scaling the subimage or finding a power of two size.
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// The initialization has taken care of that for us.
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dispatch_semaphore_signal(imageUpdateSemaphore);
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BOOL shouldRedrawUsingCoreGraphics = NO;
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// Since internal format is always RGBA, we need the input data in RGBA as well.
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CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(subimageSource);
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CGBitmapInfo byteOrderInfo = bitmapInfo & kCGBitmapByteOrderMask;
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if (byteOrderInfo != kCGBitmapByteOrderDefault && byteOrderInfo != kCGBitmapByteOrder32Big) {
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shouldRedrawUsingCoreGraphics = YES;
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}
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else {
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CGImageAlphaInfo alphaInfo = bitmapInfo & kCGBitmapAlphaInfoMask;
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if (alphaInfo != kCGImageAlphaPremultipliedLast && alphaInfo != kCGImageAlphaLast && alphaInfo != kCGImageAlphaNoneSkipLast) {
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shouldRedrawUsingCoreGraphics = YES;
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}
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}
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GLubyte *imageData = NULL;
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CFDataRef dataFromImageDataProvider;
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if (shouldRedrawUsingCoreGraphics)
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{
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// For resized or incompatible image: redraw
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imageData = (GLubyte *) calloc(1, (int)subimageRect.size.width * (int)subimageRect.size.height * 4);
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CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB();
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CGContextRef imageContext = CGBitmapContextCreate(imageData, (size_t)subimageRect.size.width, (size_t)subimageRect.size.height, 8, (size_t)subimageRect.size.width * 4, genericRGBColorspace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast);
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CGContextDrawImage(imageContext, CGRectMake(0.0, 0.0, subimageRect.size.width, subimageRect.size.height), subimageSource);
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CGContextRelease(imageContext);
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CGColorSpaceRelease(genericRGBColorspace);
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}
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else
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{
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// Access the raw image bytes directly
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dataFromImageDataProvider = CGDataProviderCopyData(CGImageGetDataProvider(subimageSource));
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imageData = (GLubyte *)CFDataGetBytePtr(dataFromImageDataProvider);
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}
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runSynchronouslyOnVideoProcessingQueue(^{
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[GPUImageContext useImageProcessingContext];
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[outputFramebuffer disableReferenceCounting];
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glBindTexture(GL_TEXTURE_2D, [outputFramebuffer texture]);
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// no need to use self.outputTextureOptions here since pictures need this texture formats and type
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glTexSubImage2D(GL_TEXTURE_2D, 0, subRect.origin.x, subRect.origin.y, (GLint)subRect.size.width, subRect.size.height, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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if (self.shouldSmoothlyScaleOutput)
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{
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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});
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if (shouldRedrawUsingCoreGraphics)
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{
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free(imageData);
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}
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else
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{
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CFRelease(dataFromImageDataProvider);
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}
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}
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@end
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