#import "GPUImageOutput.h"
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@interface GPUImageUIElement : GPUImageOutput
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// Initialization and teardown
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- (id)initWithView:(UIView *)inputView;
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- (id)initWithLayer:(CALayer *)inputLayer;
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// Layer management
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- (CGSize)layerSizeInPixels;
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- (void)update;
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- (void)updateUsingCurrentTime;
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- (void)updateWithTimestamp:(CMTime)frameTime;
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@end
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