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| #import "GPUImageTwoInputFilter.h"
|
| @interface GPUImageTwoInputCrossTextureSamplingFilter : GPUImageTwoInputFilter
| {
| GLint texelWidthUniform, texelHeightUniform;
|
| CGFloat texelWidth, texelHeight;
| BOOL hasOverriddenImageSizeFactor;
| }
|
| // The texel width and height determines how far out to sample from this texel. By default, this is the normalized width of a pixel, but this can be overridden for different effects.
| @property(readwrite, nonatomic) CGFloat texelWidth;
| @property(readwrite, nonatomic) CGFloat texelHeight;
|
| @end
|
|