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| #import "GPUImage3x3TextureSamplingFilter.h"
|
| @interface GPUImageThresholdedNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
| {
| GLint thresholdUniform;
| }
|
| /** Any local maximum above this threshold will be white, and anything below black. Ranges from 0.0 to 1.0, with 0.8 as the default
| */
| @property(readwrite, nonatomic) CGFloat threshold;
|
| - (id)initWithPackedColorspace:(BOOL)inputUsesPackedColorspace;
|
| @end
|
|