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| #import "GPUImageSobelEdgeDetectionFilter.h"
|
| @interface GPUImageThresholdEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
| {
| GLint thresholdUniform;
| }
|
| /** Any edge above this threshold will be black, and anything below white. Ranges from 0.0 to 1.0, with 0.8 as the default
| */
| @property(readwrite, nonatomic) CGFloat threshold;
|
| @end
|
|