#import <Foundation/Foundation.h>
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#import "GPUImageContext.h"
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@protocol GPUImageTextureOutputDelegate;
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@interface GPUImageTextureOutput : NSObject <GPUImageInput>
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{
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GPUImageFramebuffer *firstInputFramebuffer;
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}
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@property(readwrite, unsafe_unretained, nonatomic) id<GPUImageTextureOutputDelegate> delegate;
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@property(readonly) GLuint texture;
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@property(nonatomic) BOOL enabled;
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- (void)doneWithTexture;
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@end
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@protocol GPUImageTextureOutputDelegate
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- (void)newFrameReadyFromTextureOutput:(GPUImageTextureOutput *)callbackTextureOutput;
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@end
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