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| #import "GPUImageOutput.h"
|
| @interface GPUImageTextureInput : GPUImageOutput
| {
| CGSize textureSize;
| }
|
| // Initialization and teardown
| - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
|
| // Image rendering
| - (void)processTextureWithFrameTime:(CMTime)frameTime;
|
| @end
|
|