#import "GPUImageSoftEleganceFilter.h"
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#import "GPUImagePicture.h"
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#import "GPUImageLookupFilter.h"
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#import "GPUImageGaussianBlurFilter.h"
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#import "GPUImageAlphaBlendFilter.h"
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@implementation GPUImageSoftEleganceFilter
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- (id)init;
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{
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if (!(self = [super init]))
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{
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return nil;
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}
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#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
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UIImage *image1 = [UIImage imageNamed:@"lookup_soft_elegance_1.png"];
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UIImage *image2 = [UIImage imageNamed:@"lookup_soft_elegance_2.png"];
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#else
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NSImage *image1 = [NSImage imageNamed:@"lookup_soft_elegance_1.png"];
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NSImage *image2 = [NSImage imageNamed:@"lookup_soft_elegance_2.png"];
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#endif
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NSAssert(image1 && image2,
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@"To use GPUImageSoftEleganceFilter you need to add lookup_soft_elegance_1.png and lookup_soft_elegance_2.png from GPUImage/framework/Resources to your application bundle.");
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lookupImageSource1 = [[GPUImagePicture alloc] initWithImage:image1];
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GPUImageLookupFilter *lookupFilter1 = [[GPUImageLookupFilter alloc] init];
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[self addFilter:lookupFilter1];
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[lookupImageSource1 addTarget:lookupFilter1 atTextureLocation:1];
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[lookupImageSource1 processImage];
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GPUImageGaussianBlurFilter *gaussianBlur = [[GPUImageGaussianBlurFilter alloc] init];
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gaussianBlur.blurRadiusInPixels = 10.0;
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[lookupFilter1 addTarget:gaussianBlur];
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[self addFilter:gaussianBlur];
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GPUImageAlphaBlendFilter *alphaBlend = [[GPUImageAlphaBlendFilter alloc] init];
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alphaBlend.mix = 0.14;
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[lookupFilter1 addTarget:alphaBlend];
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[gaussianBlur addTarget:alphaBlend];
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[self addFilter:alphaBlend];
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lookupImageSource2 = [[GPUImagePicture alloc] initWithImage:image2];
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GPUImageLookupFilter *lookupFilter2 = [[GPUImageLookupFilter alloc] init];
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[alphaBlend addTarget:lookupFilter2];
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[lookupImageSource2 addTarget:lookupFilter2];
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[lookupImageSource2 processImage];
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[self addFilter:lookupFilter2];
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self.initialFilters = [NSArray arrayWithObjects:lookupFilter1, nil];
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self.terminalFilter = lookupFilter2;
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return self;
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}
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#pragma mark -
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#pragma mark Accessors
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@end
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