developer
2023-05-20 e12c7b4c22df631ebdcd16b2f98fbef8f738f92f
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#import "GPUImageFilter.h"
 
@interface GPUImageSharpenFilter : GPUImageFilter
{
    GLint sharpnessUniform;
    GLint imageWidthFactorUniform, imageHeightFactorUniform;
}
 
// Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level
@property(readwrite, nonatomic) CGFloat sharpness; 
 
@end