1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
| #import "GPUImageFilter.h"
|
| @interface GPUImageRGBFilter : GPUImageFilter
| {
| GLint redUniform;
| GLint greenUniform;
| GLint blueUniform;
| }
|
| // Normalized values by which each color channel is multiplied. The range is from 0.0 up, with 1.0 as the default.
| @property (readwrite, nonatomic) CGFloat red;
| @property (readwrite, nonatomic) CGFloat green;
| @property (readwrite, nonatomic) CGFloat blue;
|
| @end
|
|