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| #import "GPUImageFilter.h"
|
| /** This reduces the color dynamic range into the number of steps specified, leading to a cartoon-like simple shading of the image.
| */
| @interface GPUImagePosterizeFilter : GPUImageFilter
| {
| GLint colorLevelsUniform;
| }
|
| /** The number of color levels to reduce the image space to. This ranges from 1 to 256, with a default of 10.
| */
| @property(readwrite, nonatomic) NSUInteger colorLevels;
|
| @end
|
|