#import <Foundation/Foundation.h>
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#import <AVFoundation/AVFoundation.h>
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#import "GPUImageContext.h"
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#import "GPUImageOutput.h"
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/** Protocol for getting Movie played callback.
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*/
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@protocol GPUImageMovieDelegate <NSObject>
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- (void)didCompletePlayingMovie;
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@end
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/** Source object for filtering movies
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*/
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@interface GPUImageMovie : GPUImageOutput
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@property (readwrite, retain) AVAsset *asset;
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@property (readwrite, retain) AVPlayerItem *playerItem;
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@property(readwrite, retain) NSURL *url;
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/** This enables the benchmarking mode, which logs out instantaneous and average frame times to the console
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*/
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@property(readwrite, nonatomic) BOOL runBenchmark;
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/** This determines whether to play back a movie as fast as the frames can be processed, or if the original speed of the movie should be respected. Defaults to NO.
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*/
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@property(readwrite, nonatomic) BOOL playAtActualSpeed;
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/** This determines whether the video should repeat (loop) at the end and restart from the beginning. Defaults to NO.
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*/
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@property(readwrite, nonatomic) BOOL shouldRepeat;
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/** This specifies the progress of the process on a scale from 0 to 1.0. A value of 0 means the process has not yet begun, A value of 1.0 means the conversaion is complete.
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This property is not key-value observable.
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*/
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@property(readonly, nonatomic) float progress;
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/** This is used to send the delete Movie did complete playing alert
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*/
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@property (readwrite, nonatomic, assign) id <GPUImageMovieDelegate>delegate;
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@property (readonly, nonatomic) AVAssetReader *assetReader;
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@property (readonly, nonatomic) BOOL audioEncodingIsFinished;
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@property (readonly, nonatomic) BOOL videoEncodingIsFinished;
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/// @name Initialization and teardown
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- (id)initWithAsset:(AVAsset *)asset;
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- (id)initWithPlayerItem:(AVPlayerItem *)playerItem;
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- (id)initWithURL:(NSURL *)url;
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- (void)yuvConversionSetup;
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/// @name Movie processing
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- (void)enableSynchronizedEncodingUsingMovieWriter:(GPUImageMovieWriter *)movieWriter;
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- (BOOL)readNextVideoFrameFromOutput:(AVAssetReaderOutput *)readerVideoTrackOutput;
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- (BOOL)readNextAudioSampleFromOutput:(AVAssetReaderOutput *)readerAudioTrackOutput;
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- (void)startProcessing;
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- (void)endProcessing;
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- (void)cancelProcessing;
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- (void)processMovieFrame:(CMSampleBufferRef)movieSampleBuffer;
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@end
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