#import "GPUImageFilter.h"
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/*
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* The haze filter can be used to add or remove haze (similar to a UV filter)
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*
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* @author Alaric Cole
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* @creationDate 03/10/12
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*
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*/
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/** The haze filter can be used to add or remove haze
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This is similar to a UV filter
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*/
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@interface GPUImageHazeFilter : GPUImageFilter
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{
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GLint distanceUniform;
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GLint slopeUniform;
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}
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/** Strength of the color applied. Default 0. Values between -.3 and .3 are best
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*/
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@property(readwrite, nonatomic) CGFloat distance;
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/** Amount of color change. Default 0. Values between -.3 and .3 are best
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*/
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@property(readwrite, nonatomic) CGFloat slope;
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@end
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