#import <Foundation/Foundation.h>
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#import <QuartzCore/QuartzCore.h>
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#import "GPUImageFramebuffer.h"
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@interface GPUImageFramebufferCache : NSObject
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// Framebuffer management
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- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture;
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- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture;
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- (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer;
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- (void)purgeAllUnassignedFramebuffers;
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- (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
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- (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
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@end
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