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| #import "GPUImageFilter.h"
|
| /// Creates a bulge distortion on the image
| @interface GPUImageBulgeDistortionFilter : GPUImageFilter
| {
| GLint aspectRatioUniform, radiusUniform, centerUniform, scaleUniform;
| }
|
| /// The center about which to apply the distortion, with a default of (0.5, 0.5)
| @property(readwrite, nonatomic) CGPoint center;
| /// The radius of the distortion, ranging from 0.0 to 1.0, with a default of 0.25
| @property(readwrite, nonatomic) CGFloat radius;
| /// The amount of distortion to apply, from -1.0 to 1.0, with a default of 0.5
| @property(readwrite, nonatomic) CGFloat scale;
|
| @end
|
|