developer
2023-05-20 e12c7b4c22df631ebdcd16b2f98fbef8f738f92f
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#import "GPUImageFilter.h"
 
extern NSString *const kGPUImageColorAveragingVertexShaderString;
 
@interface GPUImageAverageColor : GPUImageFilter
{
    GLint texelWidthUniform, texelHeightUniform;
    
    NSUInteger numberOfStages;
    
    GLubyte *rawImagePixels;
    CGSize finalStageSize;
}
 
// This block is called on the completion of color averaging for a frame
@property(nonatomic, copy) void(^colorAverageProcessingFinishedBlock)(CGFloat redComponent, CGFloat greenComponent, CGFloat blueComponent, CGFloat alphaComponent, CMTime frameTime);
 
- (void)extractAverageColorAtFrameTime:(CMTime)frameTime;
 
@end