//
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// SVProgressHUD.h
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// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
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//
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// Copyright (c) 2011-2018 Sam Vermette and contributors. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import <AvailabilityMacros.h>
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extern NSString * _Nonnull const SVProgressHUDDidReceiveTouchEventNotification;
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extern NSString * _Nonnull const SVProgressHUDDidTouchDownInsideNotification;
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extern NSString * _Nonnull const SVProgressHUDWillDisappearNotification;
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extern NSString * _Nonnull const SVProgressHUDDidDisappearNotification;
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extern NSString * _Nonnull const SVProgressHUDWillAppearNotification;
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extern NSString * _Nonnull const SVProgressHUDDidAppearNotification;
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extern NSString * _Nonnull const SVProgressHUDStatusUserInfoKey;
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typedef NS_ENUM(NSInteger, SVProgressHUDStyle) {
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SVProgressHUDStyleLight, // default style, white HUD with black text, HUD background will be blurred
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SVProgressHUDStyleDark, // black HUD and white text, HUD background will be blurred
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SVProgressHUDStyleCustom // uses the fore- and background color properties
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};
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typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) {
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SVProgressHUDMaskTypeNone = 1, // default mask type, allow user interactions while HUD is displayed
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SVProgressHUDMaskTypeClear, // don't allow user interactions with background objects
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SVProgressHUDMaskTypeBlack, // don't allow user interactions with background objects and dim the UI in the back of the HUD (as seen in iOS 7 and above)
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SVProgressHUDMaskTypeGradient, // don't allow user interactions with background objects and dim the UI with a a-la UIAlertView background gradient (as seen in iOS 6)
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SVProgressHUDMaskTypeCustom // don't allow user interactions with background objects and dim the UI in the back of the HUD with a custom color
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};
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typedef NS_ENUM(NSUInteger, SVProgressHUDAnimationType) {
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SVProgressHUDAnimationTypeFlat, // default animation type, custom flat animation (indefinite animated ring)
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SVProgressHUDAnimationTypeNative // iOS native UIActivityIndicatorView
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};
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typedef void (^SVProgressHUDShowCompletion)(void);
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typedef void (^SVProgressHUDDismissCompletion)(void);
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@interface SVProgressHUD : UIView
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#pragma mark - Customization
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@property (assign, nonatomic) SVProgressHUDStyle defaultStyle UI_APPEARANCE_SELECTOR; // default is SVProgressHUDStyleLight
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@property (assign, nonatomic) SVProgressHUDMaskType defaultMaskType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDMaskTypeNone
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@property (assign, nonatomic) SVProgressHUDAnimationType defaultAnimationType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDAnimationTypeFlat
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@property (strong, nonatomic, nullable) UIView *containerView; // if nil then use default window level
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@property (assign, nonatomic) CGSize minimumSize UI_APPEARANCE_SELECTOR; // default is CGSizeZero, can be used to avoid resizing for a larger message
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@property (assign, nonatomic) CGFloat ringThickness UI_APPEARANCE_SELECTOR; // default is 2 pt
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@property (assign, nonatomic) CGFloat ringRadius UI_APPEARANCE_SELECTOR; // default is 18 pt
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@property (assign, nonatomic) CGFloat ringNoTextRadius UI_APPEARANCE_SELECTOR; // default is 24 pt
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@property (assign, nonatomic) CGFloat cornerRadius UI_APPEARANCE_SELECTOR; // default is 14 pt
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@property (strong, nonatomic, nonnull) UIFont *font UI_APPEARANCE_SELECTOR; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
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@property (strong, nonatomic, nonnull) UIColor *backgroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor whiteColor]
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@property (strong, nonatomic, nonnull) UIColor *foregroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor blackColor]
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@property (strong, nonatomic, nonnull) UIColor *backgroundLayerColor UI_APPEARANCE_SELECTOR;// default is [UIColor colorWithWhite:0 alpha:0.4]
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@property (assign, nonatomic) CGSize imageViewSize UI_APPEARANCE_SELECTOR; // default is 28x28 pt
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@property (assign, nonatomic) BOOL shouldTintImages UI_APPEARANCE_SELECTOR; // default is YES
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@property (strong, nonatomic, nonnull) UIImage *infoImage UI_APPEARANCE_SELECTOR; // default is the bundled info image provided by Freepik
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@property (strong, nonatomic, nonnull) UIImage *successImage UI_APPEARANCE_SELECTOR; // default is the bundled success image provided by Freepik
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@property (strong, nonatomic, nonnull) UIImage *errorImage UI_APPEARANCE_SELECTOR; // default is the bundled error image provided by Freepik
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@property (strong, nonatomic, nonnull) UIView *viewForExtension UI_APPEARANCE_SELECTOR; // default is nil, only used if #define SV_APP_EXTENSIONS is set
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@property (assign, nonatomic) NSTimeInterval graceTimeInterval; // default is 0 seconds
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@property (assign, nonatomic) NSTimeInterval minimumDismissTimeInterval; // default is 5.0 seconds
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@property (assign, nonatomic) NSTimeInterval maximumDismissTimeInterval; // default is CGFLOAT_MAX
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@property (assign, nonatomic) UIOffset offsetFromCenter UI_APPEARANCE_SELECTOR; // default is 0, 0
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@property (assign, nonatomic) NSTimeInterval fadeInAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15
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@property (assign, nonatomic) NSTimeInterval fadeOutAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15
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@property (assign, nonatomic) UIWindowLevel maxSupportedWindowLevel; // default is UIWindowLevelNormal
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@property (assign, nonatomic) BOOL hapticsEnabled; // default is NO
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+ (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight
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+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
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+ (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat
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+ (void)setContainerView:(nullable UIView*)containerView; // default is window level
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+ (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing for a larger message
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+ (void)setRingThickness:(CGFloat)ringThickness; // default is 2 pt
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+ (void)setRingRadius:(CGFloat)radius; // default is 18 pt
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+ (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt
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+ (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt
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+ (void)setBorderColor:(nonnull UIColor*)color; // default is nil
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+ (void)setBorderWidth:(CGFloat)width; // default is 0
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+ (void)setFont:(nonnull UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
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+ (void)setForegroundColor:(nonnull UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom
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+ (void)setBackgroundColor:(nonnull UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom
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+ (void)setBackgroundLayerColor:(nonnull UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.5], only used for SVProgressHUDMaskTypeCustom
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+ (void)setImageViewSize:(CGSize)size; // default is 28x28 pt
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+ (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES
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+ (void)setInfoImage:(nonnull UIImage*)image; // default is the bundled info image provided by Freepik
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+ (void)setSuccessImage:(nonnull UIImage*)image; // default is the bundled success image provided by Freepik
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+ (void)setErrorImage:(nonnull UIImage*)image; // default is the bundled error image provided by Freepik
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+ (void)setViewForExtension:(nonnull UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
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+ (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds
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+ (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds
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+ (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is infinite
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+ (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
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+ (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
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+ (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal
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+ (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO
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#pragma mark - Show Methods
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+ (void)show;
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+ (void)showWithMaskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use show and setDefaultMaskType: instead.")));
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+ (void)showWithStatus:(nullable NSString*)status;
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+ (void)showWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showWithStatus: and setDefaultMaskType: instead.")));
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+ (void)showProgress:(float)progress;
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+ (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress: and setDefaultMaskType: instead.")));
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+ (void)showProgress:(float)progress status:(nullable NSString*)status;
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+ (void)showProgress:(float)progress status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress:status: and setDefaultMaskType: instead.")));
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+ (void)setStatus:(nullable NSString*)status; // change the HUD loading status while it's showing
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// stops the activity indicator, shows a glyph + status, and dismisses the HUD a little bit later
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+ (void)showInfoWithStatus:(nullable NSString*)status;
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+ (void)showInfoWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showInfoWithStatus: and setDefaultMaskType: instead.")));
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+ (void)showSuccessWithStatus:(nullable NSString*)status;
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+ (void)showSuccessWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showSuccessWithStatus: and setDefaultMaskType: instead.")));
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+ (void)showErrorWithStatus:(nullable NSString*)status;
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+ (void)showErrorWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showErrorWithStatus: and setDefaultMaskType: instead.")));
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// shows a image + status, use white PNGs with the imageViewSize (default is 28x28 pt)
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+ (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status;
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+ (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showImage:status: and setDefaultMaskType: instead.")));
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+ (void)setOffsetFromCenter:(UIOffset)offset;
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+ (void)resetOffsetFromCenter;
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+ (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed
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+ (void)dismiss;
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+ (void)dismissWithCompletion:(nullable SVProgressHUDDismissCompletion)completion;
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+ (void)dismissWithDelay:(NSTimeInterval)delay;
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+ (void)dismissWithDelay:(NSTimeInterval)delay completion:(nullable SVProgressHUDDismissCompletion)completion;
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+ (BOOL)isVisible;
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+ (NSTimeInterval)displayDurationForString:(nullable NSString*)string;
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@end
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